As you play music, the kids walk around the chairs. For larger groups you might want to consider two or three less chairs). Set up a number of chairs less than the number of kids playing (For small groups use one less chair. Try to have the kids roll the balls off one side of the parachute. Have them try to keep multiple balls airborne. Just have the kids circle around the parachute, throw the balls in, and you can have all kinds of fun. This one requires a little more preparation because you’ll need one of those cloth multi-colored parachutes and some balls. I am always amazed by how even older elementary aged kids love this simple game. For a competitive game, set up two lines and take players out as you notice them not following the leader.īible Heroes ⚔️ Free Lesson Free Lesson Downloads PDF □ 301 Bible Trivia □ FREE Download "Do Not FEAR" Coloring Pages 8. The kids behind must follow the lead of the person in front. The leader (first kid in line) make outrageous motions, etc. Once the first inside group is eliminated (or at set time intervals) put a new group of kids in the center circle. Once a child is hit, they have to leave the game. Kids in the outer circle try to throw the balls (I advice you use foam balls or even beach balls) at the kids in the inner circle/square. Here is a great one for more confined spaces. When the leader instructs “Stop,” the kids should not stop because the leader did not give the command “Simon Says Stop!” 6. For example, if the leader says “Simon says spin in circles,” kids should spin in circles. If the leader does not say “Simon Says,” then the kids should not do as instructed. If the leader says “Simon Says” before the instruction (as in “Simon says quack like a duck”), the kids do the activity. The leader tells kids to do things (jumping jacks, turn around, touch nose, touch elbow, quack like a duck, whatever you can think of). Kids line up in lines facing the leader in the front of the room. Anyone who makes any additional motion after “Red Light” 5. If the caller turns and yells “Red Light,” those approaching the caller must stop immediately. When the caller calls “Green Light” the kids from the group move towards the caller. The leader/student “caller” stands at the opposite wall facing away from the large group. Red Light, Green LightĪll students line up against one wall. Whoever has the object when the music stops is out. They pass/throw an object (with a large enough group you can use more than one) around the circle as music plays. If a child in the middle of the circle does get the ball, they trade places with whoever threw the ball. The kids on the outside throw a ball to other kids in the circle trying to keep the kid(s) in the middle from intercepting the ball. Select one, or a small group of kids, to be in the middle of the circle. Keep Awayįree Lesson Downloads PDF □ Bible Heroes ⚔️ Free Lesson "Do Not FEAR" Coloring Pages The Goose becomes the tapper for the second round. The tapper tries to get back to the spot vacated by the Goose before the Goose catches and tags them. When they tap the child they wish to select, they say/yell “Goose.” That child then has to get up and chase the child who selected them (the “tapper”) around the circle. One child walks around the circle tapping each child on the head and reciting the work “Duck” as they do so. Have the kids form a circle sitting on the floor. I am constantly amazed at how much kids seem to like these games even into later elementary years. Here are nine classic group games you can play with kids in your children’s ministry. Most of you probably know how to play these games, but I’ve included a brief description just in case. Keep this list with you, just in case you need a quick game to play. There is no harm in that, but sometimes the classics can be just as fun and just as fruitful. Oftentimes we look for newest, next greatest, most innovative thing to do with the kids. Remember having a positive experience (aka fun) is one of the things kids need every Sunday. Don’t call it wasted time if the kids are making friends and learning to work together. Often you just have to improvise your own games. Some lessons have a related game, which is ideal.
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